Of course, this is all before players unlock the ability to warp into all the important areas in the game. In addition, a little later in the game, Link will also have access to a bigger sail that he can use to sail twice as fast, without the need to manipulate the wind. To make the sailing more involved, more obstacles and rupees come out from under the sea to give players more of something to do. The only difference is it’s not dull anymore. In response to the sailing issue, to be honest, it’s still as long as it was in the original game. Both these issues were addressed, but they weren’t really “fixed.” It may have been nitpicking back then, but the main issues people had with The Wind Waker was how dull sailing was and how easy the game seemed to be.
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In the end, it’s trading a gimmick for a gimmick, but it’s something fans of Miiverse might value. It doesn’t do the same thing, but it does away with the gimmicky minigames to allow players to send each other messages in the shores of various islands over Miiverse much like the messages left for other players to discover in the Demons Souls games. Obviously, the GBA and Wii U have no connectivity features, so the Tingle Tuner was replaced with the Tingle Bottle. Veterans of The Wind Waker also might be concerned about the Tingle Tuner, an item in the original game that made use of the GameCube and Game Boy Advance’s connectivity features to play minigames and complete Tingle’s island in the Great Sea.
Wind waker songs wii u pro#
The only times this is ever reverted back to the original pausing method is when playing on the Wii U’s now traditional “Off TV” play or when playing the game with the Wii U Pro Controller–which doesn’t even compare to the way you can play it now. Now players can switch and equip items and weapons on the fly just by dragging them to the appropriate place on the GamePad’s touch screen, eliminating the need to ever pause the game. The main improvement in gameplay is thanks to the Wii U’s GamePad.
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Wind waker songs wii u full#
But after experiencing the game in full HD and noting its improvements, this HD remake definitely makes itself out to be the definitive way of enjoying this great title. The Wind Waker‘s visual timelessness is sort of the reason why it was rather alarming to find out Nintendo was remaking the title in the first place. This was a new thing at the time, and because the game featured Link as a youth again, it didn’t impress fans of Ocarina of Time who wanted the mature and darker Zelda shown in demo footage at Spaceworld 2000.Īfter getting over that little non-issue, the game went on to be critically acclaimed and won of a lot of publications’ game of the year awards, praising the game for its visuals, tight gameplay, and what was probably the strongest narrative in the long-running franchise. The original Wind Waker game was released in 2003 for the Nintendo GameCube with people criticizing the game for its toon-shaded visuals. Quite curious considering a lot of Zelda fans will claim that the game itself was visually timeless.
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Instead, in order to ease the excitement for the new Zelda title, Iwata-san also announced that The Wind Waker would receive an HD remake. While some information for the 3DS iteration was unveiled, nothing was known about the new Wii U game. In a Nintendo Direct published a while back, Nintendo president Satoru Iwata mentioned that two new Zelda games were in the works–one for the 3DS and another for the Wii U. The Legend of Zelda: The Wind Waker HD was announced with quite a bit of curiosity.